The most recent version of AEW Video games’ 2.Present premiered on YouTube on Thursday. Hosted by Kenny Omega and Brandon Cutler, the stream minimize to Cody Rhodes on the DDP Yoga Studio in Atlanta the place Yuke’s builders and wrestlers had been engaged on capturing in-game audio for All Elite Wrestling’s first console recreation. Rhodes talked about hundreds of distinctive sounds can be added in, and wrestlers had been proven recreating all the pieces from entrance bumps to kendo stick photographs to desk spots.
“Should you count on something, count on a model new expertise,” Rhodes stated. “That is what AEW was from the primary present to now, it is all the time a brand-new expertise. Expectations are maybe the [highest] for any recreation in wrestling ever, and they need to be.”
The stream then reduce to Omega, who stated they nonetheless haven’t got a launch date ironed out but however fortunately have not run into any main setbacks. He then joked with Cutler about not wanting a Cyberpunk 2077 state of affairs, referencing the much-maligned launch of CD Projekt Pink’s newest title.
The 2 then talked in regards to the Create-A-Wrestler characteristic that can be within the recreation, and Omega joked about having WWE’s Xavier Woods preloaded into the sport and that he’ll be fortunate if he will get entrance music.
Throughout the first 2.Present Omega confirmed quite a lot of options and mentioned how the sport will play in comparison with basic WWF arcade cupboards and the WWE 2K simulation type of gameplay.
“I might say it is neither,” Omega stated. “Having a look at full simulation-based wrestling, the very first thing that pops into my thoughts is Hearth Professional. That has an enormous fan base in its personal proper. Nonetheless, I feel there’s lots those who discover that if you actually take the simulation facet and ramp it up too excessive it eliminates a number of the enjoyable from those who simply need to get within the recreation and blend it up along with your buddies and actually really feel the pace and the enjoyable that a number of the older video games had been capable of present. Is it going to be a full simulation? No, however do I need the gamers to really feel like if you’re doing the strikes that you simply’re controlling the precise wrestling character? Sure, that is actually vital. I might count on pace within the phrases of arcade play, however strikes, countering methods, submissions, al; that to really feel like how you’ll really feel should you had been really within the ring along with your opponent.”
Keep tuned for additional updates on AEW’s first console title as they develop into accessible.